menus and testingMon, Nov 14, 2016
While I’ve been grinding and grinding on movement development, I wired up some neat menus for testing.
With a fast level selector, I should be able to test movement in more and varied environments quite a bit quicker. I thought I could figure this out on a test level or two, but that's just not the case. As it turns out, movement is really, really hard to get right.
I have some ideas for how I can make this into something that’s not blander than wheat-bran, but it needs testing. Lots and lots of testing.